289 lines
9.2 KiB
Python
289 lines
9.2 KiB
Python
import time
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import board
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import neopixel
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import adafruit_datetime as datetime
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from adafruit_seesaw import seesaw, rotaryio, digitalio
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from adafruit_debouncer import Button
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import busio
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####
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# i2c bus setup
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SDA = board.GP0
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SCL = board.GP1
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i2c = busio.I2C(SCL, SDA)
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# END i2c bus setup
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####
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####
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# Rotary Encoder setup
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seesaw = seesaw.Seesaw(i2c, 0x36)
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seesaw.pin_mode(24, seesaw.INPUT_PULLUP)
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pin = digitalio.DigitalIO(seesaw, 24)
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button = Button(pin)
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encoder = rotaryio.IncrementalEncoder(seesaw)
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last_position = -1
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# END Rotary Encoder setup
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####
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####
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# Neopixel setup
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# Set Constants
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pixel_pin = board.GP5
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num_pixels = 144
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brightness = 0.1
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# Create neopixel object named pixels
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pixels = neopixel.NeoPixel(
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pixel_pin,
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num_pixels,
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brightness=brightness,
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auto_write=False,
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pixel_order="GRBW"
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)
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# Colors used in this script
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# FORMAT: (R, G, B, W)
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RED = (255, 0, 0, 0)
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YELLOW = (255, 150, 0, 0)
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GREEN = (0, 255, 0, 0)
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BLANK = (0, 0, 0, 0)
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# Turn all pixels off
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pixels.fill(BLANK)
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pixels.show()
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# END Neopixel setup
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####
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# Use datetime.timedelta to convert an int of seconds to a
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# string with the format MM:SS
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def prettytime(seconds):
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return str(datetime.timedelta(seconds=abs(seconds)))[2:]
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# Set the color on a single neopixel based on colormode and
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# whether yellowtime or redtime has been reached. Calling
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# logic should iterate over every neopixel ID that should
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# be updated during the current update interval, and then
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# call pixels.show() after all pixels have been set. It's
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# up to the calling logic to calculate whether the yellow
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# or red parameters should be set to True. Behavior when
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# red and yellow are both set to True depends on how the
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# colormode is configured.
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def colorizer(pxnum, colormode="fill", yellow=False, red=False):
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# Fill every pixel from lowest to currently highest with
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# the current color.
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if colormode == "fill":
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if red:
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pixels[pxnum] = RED
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elif yellow:
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pixels[pxnum] = YELLOW
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else:
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pixels[pxnum] = GREEN
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# Only fill the next pixel with the current color if it's
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# currently BLANK
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elif colormode == "candybar":
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if pixels[pxnum] == BLANK:
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if red:
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pixels[pxnum] = RED
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elif yellow:
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pixels[pxnum] = YELLOW
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else:
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pixels[pxnum] = GREEN
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else:
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pass
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else:
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# Invalid colormodes end up here
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raise Exception("Invalid colormode: " + colormode)
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# Count down from the given total seconds, using the chosen
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# colormode (how the colors are filled into each pixel),
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# and the given yellowtime (seconds before timer has elapsed
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# that the bar should show yellow), and redtime (same as
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# yellowtime). The colormode determines what happens at
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# yellowtime and redtime.
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def countdown(
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seconds,
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colormode="fill",
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yellowtime=120,
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redtime=60,
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update_interval=1):
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# Turn all pixels off
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pixels.fill(BLANK)
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pixels.show()
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# Init the update interval tracking variable
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last_update_time = -1
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# Init the current time variable
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current_time = seconds
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# This begins what I like to call the "Are We There Yet?"
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# loop. Instead of making the script wait for an interval
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# before continuing as a form of forced timed pacing, we
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# simply write an infinite loop that will iterate very
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# quickly between update intervals, essentially repeatedly
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# asking the CPU to calculate whether it's time to do an
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# update yet. The high frequency of the update interval
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# checks will make sure our update is fired on-time.
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#
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# ...unless we decide to configure a way to kill the loop entirely, I guess...? ;)
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while True:
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# Get the current time
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now = time.monotonic()
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# Is it time for an update yet?
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if now >= last_update_time + update_interval:
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# Update the last update time
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last_update_time = now
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# Do update stuff
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# Calculate the current position.
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# Takes the percentage of time elapsed, multiplied with
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# the total numbers of pixels, and rounded to the nearest
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# decimal. This results in a number of pixels proportional
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# to the elapsed time
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current_position = round(num_pixels * ((seconds - current_time) / seconds))
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# Catch a couple of special cases
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if current_position == 0:
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# Light the first LED when the timer starts
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# regardless of other factors
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colorizer(0, colormode)
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elif current_position == num_pixels and current_time > 0:
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# If current_position calls for *all*
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# pixels to be lit, and the timer
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# hasn't expired yet, don't do anything.
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# This will delay the last pixel from
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# lighting until the timer has fully elapsed
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pass
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else:
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# Loop over every pixel ID that should be lit
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# based on the elapsed time
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for pixel in range(current_position):
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# Set pixel color stuff
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# If current_time has gone negative, don't
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# change any pixels, just keep counting for
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# user feedback
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if current_time < 0:
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pass
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elif current_time <= redtime:
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colorizer(pixel, colormode, red=True)
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elif current_time <= yellowtime:
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colorizer(pixel, colormode, yellow=True)
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else:
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colorizer(pixel, colormode)
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# All the pixels have now been set based on the
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# specified colormode, now display the result IRL.
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pixels.show()
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# Increment the elapsed time variable
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current_time -= update_interval
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# Add a negative sign to the output when current_time is negative.
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# prettytime() puts the given value through abs() because the way
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# datetime.timedelta() represents negative values is kind of a PITA
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# to deal with.
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if current_time < 0:
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display_time_sign = "-"
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else:
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display_time_sign = " "
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# Give the user feedback
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# (this string will eventually go to a ssd1306 OLED display via
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# displayio, but just put it on the terminal output for now)
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print("current time: " + display_time_sign + prettytime(current_time))
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# Update the debouncer
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button.update()
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# Pause on single short button press
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if button.short_count == 1:
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# We are paused
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pause = True
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print("Timer Paused")
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# Keep looping here as long as we're paused
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while pause:
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# Update the debouncer
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button.update()
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# Resume timer on single short button press
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if button.short_count == 1:
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pause = False
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print("Timer Resumed")
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# Reset timer on long press
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if button.long_press:
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pause = False
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print("Timer Reset")
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return
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# Hard-coded initial value. (will replace with stored value later)
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set_time_orig = 120
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set_time = set_time_orig
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# How many seconds should be added to or subtracted from set_time
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# for every encoder click
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set_time_step = 60
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# Main loop
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while True:
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# Update the debouncer
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button.update()
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# Negate the position to make clockwise rotation positive
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position = -encoder.position
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# If the encoder position has changed since last iteration
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if position != last_position:
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# If last_position is set to -1, assume it's just been
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# initialized, so don't adjust anything
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if last_position == -1:
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pass
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# Clockwise turn increases set_time by set_time_step
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elif position > last_position:
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set_time += set_time_step
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# Counter-clockwise turn decreases set_time by set_time_step
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# only until 0
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elif set_time > 0:
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set_time -= set_time_step
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# Update the position tracker
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last_position = position
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# User feedback
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print("Current set time: " + prettytime(set_time))
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# Reset timer to config value on long press
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if button.long_press:
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# Reset the set_time to the value of set_time_orig
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# (eventually, set_time_orig will be read from persistent config)
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set_time = set_time_orig
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# Give the user feedback
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print("Time reset to: " + prettytime(set_time))
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# Start the timer on single short press
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if button.short_count == 1:
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# Start the countdown using the configured set_time
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countdown(set_time)
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# Once the timer has been reset, re-init last_position.
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# In effect, this will display the set_time to the user again
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last_position = -1
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# Turn off all pixels
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pixels.fill(BLANK)
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pixels.show()
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