Adding functionality to get pairity with colorbar-sleep.py, adding comments, and other small fixes

This commit is contained in:
David Thurstenson 2022-10-03 02:21:03 -05:00
parent 856af97eb3
commit 58e5c94d8a
1 changed files with 58 additions and 8 deletions

View File

@ -34,6 +34,37 @@ pixels.show()
# END Neopixel setup # END Neopixel setup
#### ####
# Set the color on a single neopixel based on colormode and
# whether yellowtime or redtime has been reached. Calling
# logic should iterate over every neopixel ID that should
# be updated during the current update interval, and then
# call pixels.show() after all pixels have been set. It's
# up to the calling logic to calculate whether the yellow
# or red parameters should be set to True. Behavior when
# red and yellow are both set to True depends on how the
# colormode is configured.
def colorizer(pxnum, colormode, yellow=False, red=False):
# Every pixel from lowest to currently highest
if colormode == "fill":
if red:
pixels[pxnum] = RED
elif yellow:
pixels[pxnum] = YELLOW
else:
pixels[pxnum] = GREEN
elif colormode == "candybar":
if pixels[pxnum] == BLANK:
if red:
pixels[pxnum] = RED
elif yellow:
pixels[pxnum] = YELLOW
else:
pixels[pxnum] = GREEN
else:
pass
else:
# Invalid colormodes end up here
raise Exception("Invalid colormode: " + colormode)
# Count down from the given total seconds, using the chosen # Count down from the given total seconds, using the chosen
# colormode (how the colors are filled into each pixel), # colormode (how the colors are filled into each pixel),
@ -41,7 +72,12 @@ pixels.show()
# that the bar should show yellow), and redtime (same as # that the bar should show yellow), and redtime (same as
# yellowtime). The colormode determines what happens at # yellowtime). The colormode determines what happens at
# yellowtime and redtime. # yellowtime and redtime.
def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_interval=1): def countdown(
seconds,
colormode="fill",
yellowtime=120,
redtime=60,
update_interval=1):
# Turn all pixels off # Turn all pixels off
pixels.fill(BLANK) pixels.fill(BLANK)
@ -53,10 +89,16 @@ def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_inte
# Init the elapsed time variable # Init the elapsed time variable
elapsed_time = 0 elapsed_time = 0
# Pre-calculate rtime and ytime # This begins what I like to call the "Are We There Yet?"
rtime = seconds - redtime # loop. Instead of making the script wait for an interval
ytime = seconds - yellowtime # before continuing as a form of forced timed pacing, we
# simply write an infinite loop that will iterate very
# quickly between update intervals, essentially repeatedly
# asking the CPU to calculate whether it's time to do an
# update yet. The high frequency of the update interval
# checks will make sure our update is fired on-time.
#
# ...unless we decide to configure a way to kill the loop entirely, I guess...? ;)
while True: while True:
# Get the current time # Get the current time
now = time.monotonic() now = time.monotonic()
@ -64,13 +106,21 @@ def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_inte
# Is it time for an update yet? # Is it time for an update yet?
if now >= last_update_time + update_interval: if now >= last_update_time + update_interval:
# d the last update time # Update the last update time
last_update_time = now last_update_time = now
# Do update stuff # Do update stuff
# Loop over every pixel ID that should be lit
# based on the elapsed time
for pixel in range(round(num_pixels * (elapsed_time / seconds))): for pixel in range(round(num_pixels * (elapsed_time / seconds))):
# Set pixel color stuff # Set pixel color stuff
pass if elapsed_time >= seconds - redtime:
colorizer(pixel, colormode, red=True)
elif elapsed_time >= seconds - yellowtime:
colorizer(pixel, colormode, yellow=True)
else:
colorizer(pixel, colormode)
# Display the result IRL # Display the result IRL
pixels.show() pixels.show()