Adding functionality to get pairity with colorbar-sleep.py, adding comments, and other small fixes
This commit is contained in:
parent
856af97eb3
commit
58e5c94d8a
|
@ -15,7 +15,7 @@ brightness = 0.1
|
|||
pixels = neopixel.NeoPixel(
|
||||
pixel_pin,
|
||||
num_pixels,
|
||||
brightness = brightness,
|
||||
brightness=brightness,
|
||||
auto_write=False,
|
||||
pixel_order="GRBW"
|
||||
)
|
||||
|
@ -34,6 +34,37 @@ pixels.show()
|
|||
# END Neopixel setup
|
||||
####
|
||||
|
||||
# Set the color on a single neopixel based on colormode and
|
||||
# whether yellowtime or redtime has been reached. Calling
|
||||
# logic should iterate over every neopixel ID that should
|
||||
# be updated during the current update interval, and then
|
||||
# call pixels.show() after all pixels have been set. It's
|
||||
# up to the calling logic to calculate whether the yellow
|
||||
# or red parameters should be set to True. Behavior when
|
||||
# red and yellow are both set to True depends on how the
|
||||
# colormode is configured.
|
||||
def colorizer(pxnum, colormode, yellow=False, red=False):
|
||||
# Every pixel from lowest to currently highest
|
||||
if colormode == "fill":
|
||||
if red:
|
||||
pixels[pxnum] = RED
|
||||
elif yellow:
|
||||
pixels[pxnum] = YELLOW
|
||||
else:
|
||||
pixels[pxnum] = GREEN
|
||||
elif colormode == "candybar":
|
||||
if pixels[pxnum] == BLANK:
|
||||
if red:
|
||||
pixels[pxnum] = RED
|
||||
elif yellow:
|
||||
pixels[pxnum] = YELLOW
|
||||
else:
|
||||
pixels[pxnum] = GREEN
|
||||
else:
|
||||
pass
|
||||
else:
|
||||
# Invalid colormodes end up here
|
||||
raise Exception("Invalid colormode: " + colormode)
|
||||
|
||||
# Count down from the given total seconds, using the chosen
|
||||
# colormode (how the colors are filled into each pixel),
|
||||
|
@ -41,7 +72,12 @@ pixels.show()
|
|||
# that the bar should show yellow), and redtime (same as
|
||||
# yellowtime). The colormode determines what happens at
|
||||
# yellowtime and redtime.
|
||||
def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_interval=1):
|
||||
def countdown(
|
||||
seconds,
|
||||
colormode="fill",
|
||||
yellowtime=120,
|
||||
redtime=60,
|
||||
update_interval=1):
|
||||
|
||||
# Turn all pixels off
|
||||
pixels.fill(BLANK)
|
||||
|
@ -53,10 +89,16 @@ def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_inte
|
|||
# Init the elapsed time variable
|
||||
elapsed_time = 0
|
||||
|
||||
# Pre-calculate rtime and ytime
|
||||
rtime = seconds - redtime
|
||||
ytime = seconds - yellowtime
|
||||
|
||||
# This begins what I like to call the "Are We There Yet?"
|
||||
# loop. Instead of making the script wait for an interval
|
||||
# before continuing as a form of forced timed pacing, we
|
||||
# simply write an infinite loop that will iterate very
|
||||
# quickly between update intervals, essentially repeatedly
|
||||
# asking the CPU to calculate whether it's time to do an
|
||||
# update yet. The high frequency of the update interval
|
||||
# checks will make sure our update is fired on-time.
|
||||
#
|
||||
# ...unless we decide to configure a way to kill the loop entirely, I guess...? ;)
|
||||
while True:
|
||||
# Get the current time
|
||||
now = time.monotonic()
|
||||
|
@ -64,13 +106,21 @@ def countdown(seconds, colormode="fill", yellowtime=120, redtime=60, update_inte
|
|||
# Is it time for an update yet?
|
||||
if now >= last_update_time + update_interval:
|
||||
|
||||
# d the last update time
|
||||
# Update the last update time
|
||||
last_update_time = now
|
||||
|
||||
# Do update stuff
|
||||
|
||||
# Loop over every pixel ID that should be lit
|
||||
# based on the elapsed time
|
||||
for pixel in range(round(num_pixels * (elapsed_time / seconds))):
|
||||
# Set pixel color stuff
|
||||
pass
|
||||
if elapsed_time >= seconds - redtime:
|
||||
colorizer(pixel, colormode, red=True)
|
||||
elif elapsed_time >= seconds - yellowtime:
|
||||
colorizer(pixel, colormode, yellow=True)
|
||||
else:
|
||||
colorizer(pixel, colormode)
|
||||
|
||||
# Display the result IRL
|
||||
pixels.show()
|
||||
|
|
Loading…
Reference in New Issue