Switch to using adafruit_debouncer instead of failing to roll my own
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@ -3,6 +3,7 @@ import board
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import neopixel
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import adafruit_datetime as datetime
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from adafruit_seesaw import seesaw, rotaryio, digitalio
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from adafruit_debouncer import Button
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import busio
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@ -23,8 +24,8 @@ i2c = busio.I2C(SCL, SDA)
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seesaw = seesaw.Seesaw(i2c, 0x36)
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seesaw.pin_mode(24, seesaw.INPUT_PULLUP)
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button = digitalio.DigitalIO(seesaw, 24)
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button_held = False
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pin = digitalio.DigitalIO(seesaw, 24)
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button = Button(pin)
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encoder = rotaryio.IncrementalEncoder(seesaw)
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last_position = -1
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@ -209,58 +210,27 @@ def countdown(
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# displayio, but just put it on the terminal output for now)
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print("current time: " + display_time_sign + prettytime(current_time))
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# If the button is currently being pressed
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if not button.value:
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# Update the debouncer
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button.update()
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# Pause on single short button press
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if button.short_count == 1:
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# We are paused
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pause = True
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# There's no long-press option before pausing, so button should
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# no longer be down.
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button_held = False
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print("Timer Paused")
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# Keep looping here as long as we're paused
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while pause:
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# If the button is being pressed
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if not button.value and not button_held:
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# The button is being held down
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button_held = True
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# Record when the button started being pressed
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button_held_timer = time.monotonic()
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# Keep looping while the button is down
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while not button.value:
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# Continually check if button_hold_delay has elapsed
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# while the button is still down
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if time.monotonic() - button_held_timer > button_hold_delay:
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# Button should no longer be down
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button_held = False
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# Reset the long-press timer as a debounce method
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button_held_timer = time.monotonic()
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# No longer in pause mode
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# Update the debouncer
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button.update()
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# Resume timer on single short button press
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if button.short_count == 1:
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pause = False
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# Give the user feedback
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print("Timer Reset")
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# Hang around for half a second for debounce
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time.sleep(0.5)
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# Return from countdown() back to the main loop
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return
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# If the button is not being pressed and button_held is True.
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# I don't understand why, but it gets hung up here sometimes,
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# requiring the user to press the button multiple times to
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# resume the timer again...
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if button.value and button_held:
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# Flip it back to False
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button_held = False
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# If the button is being short-pressed when it previously wasn't
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# being pressed, and we are paused.
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if not button.value and not button_held and pause:
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# Flip it back to False
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button_held = False
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# Exiting pause
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pause = False
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# User Feedback
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print("Timer Resumed")
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# Hang around for half a second for debounce
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time.sleep(0.5)
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# Reset timer on long press
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if button.long_press:
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pause = False
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print("Timer Reset")
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return
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# Hard-coded initial value. (will replace with stored value later)
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set_time_orig = 120
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@ -270,13 +240,13 @@ set_time = set_time_orig
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# for every encoder click
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set_time_step = 60
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# How long is a long-press in seconds
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button_hold_delay = 2
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# Main loop
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while True:
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# Update the debouncer
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button.update()
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# Negate the position to make clockwise rotation positive
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position = -encoder.position
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@ -297,31 +267,17 @@ while True:
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last_position = position
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# User feedback
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print("Current set time: " + prettytime(set_time))
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# If the button is being pressed, and button_held is False
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if not button.value and not button_held:
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# Button is being pressed
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button_held = True
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# Capture the current monotonic clock time to later detect a long-press
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button_held_timer = time.monotonic()
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# Keep looping while the button is down
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while not button.value:
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# Continually check if button_hold_delay has elapsed
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# while the button is still down
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if time.monotonic() - button_held_timer > button_hold_delay:
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# Reset timer to config value on long press
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if button.long_press:
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# Reset the set_time to the value of set_time_orig
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# (eventually, set_time_orig will be read from persistent config)
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set_time = set_time_orig
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# Give the user feedback
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print("Time reset to: " + prettytime(set_time))
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# Button should no longer be down
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button_held = False
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# Reset the long-press timer as a debounce method
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button_held_timer = time.monotonic()
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# If the button is not being pressed, and it previously was being pressed
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if button.value and button_held:
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# Button is no longer being pressed
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button_held = False
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# Start the timer on single short press
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if button.short_count == 1:
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# Start the countdown using the configured set_time
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countdown(set_time)
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# Once the timer has been reset, re-init last_position.
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